“i korpus”
A first-year exam project, we were tasked with creating an interactive children’s book for the publisher Carlsen (unendorsed). The story follows an unnamed and silent protagonist exploring a mysterious, colossal structure resembling a human body, alongside their droid companion.
Process
This was my first project in Blender working with Toon Shaders and Grease Pencil Line Art (it’s my favorite way to use Blender now). I had wanted to try it for a long time, and it felt perfect for this assignment.
Worldbuilding was an iterative and self-evolving process, with environmental elements like the desert spawning the protagonist’s means of transportation: a surfboard (or sandboard). Other elements, like the dark and gloomy, unlit interior of the human structure, necessitated a light source: a droid companion that serves both as a functional tool and also a buddy.
To foster a sense of immersion, it felt natural to make the protagonist a child. Having a silent protagonist accentuated this further. Story-wise, I wanted to embrace mystery and leave room for interpretation from the child’s perspective: a mysterious protagonist surfing the dunes of what seems to be an endless and lifeless desert, while leaving small breadcrumbs of a larger world – birds circling atop the structure’s head.
Narrative and storyboard were developed simultaneously. I explored the body through storyboards, scrapped the dead ends, and kept the pages that led somewhere interesting. Once I had my overall narrative and rough storyboard sketches, I began modeling assets and kitbashing assets using sourced 3D models, modifying and adapting them. An example being the main protagonist: a character from Mixamo that I adorned with a shawl, cape, and mask.
When I had all my assets and character rigged, I began recreating each storyboard panel. It was a very fun process; I was channelling my inner child – it felt a lot like playing with action figures. The brief’s stipulation of an interactive element was loose; animation was an option. I chose to animate two splash panels in the comic. I used it sparingly because I wanted it to feel special when it occurred.
I learned a lot from this project. It was my first comic book and a newfound way of using Blender. I have been in love with Toon Shaders and Grease Pencil Line Art ever since.
Software used: Blender, Photoshop, Illustrator & Mixamo (rigging)
Some 3D assets created from scratch, others kitbashed from sourced 3D models
Early storyboard
Animated splash panel (page 14)
Render and panel checklist
Enviroment tests
Poster
Reference character design
Sky: Children of the Light
Animated splash panel (page 18)
Reference front cover
The Adventures of Tintin